Work
Work I led, and work I made
Featured first: projects where I led the people or the technical direction. Then the archive.
Featured · I led it

A dozen motion designers · 3 days → 3 hours
Meta advertising pipeline
A rebuilt pipeline, then an After Effects tool that cut packaging from three days to three hours. Team standard since June 2025.

Directed 3 motion designers · 3 cities
Unite 2022 keynote · Unity
An hour-long keynote's motion package in two weeks, by a remote team across Vancouver, Montreal and San Francisco.

Toolkit design · 9 partner films
Motion system · Unity
A toolkit built so editors, not motion designers, could assemble nine partner films on brand.

Led the R&D · team of 3
NPCs · Relish
Research into a weekly 3D short-film pipeline for three people. The pipeline was the deliverable; the films were the proof.

Co-directed with Nordest Studio's director
Real-time 3D marketing film · Unity
The brief was to guide an external studio. The job became directing the whole piece.
Archive
- 2019Nike App Store trailerNike
- 2021Unity for AECUnity · first film on the new brand
- 2020Level upLudia
- 2015–17Weirdwood ManorRelish
Also credited on · Company of Heroes 2 launch trailer (Relic Entertainment, via The Sequence Group) · A&W Facebook promo (via Rethink) · The Marriage Course · PSAC
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