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NPCs: a weekly 3D short film pipeline for a team of three

Client
Relish
Year
2021
Role
Pipeline design
Team
Three people: a screenwriter, a 3D generalist and me
Services
Creative Coding · Motion
A low-poly character with a moustache and apron, from the NPCs short film.

Plays from YouTube, which sets cookies.

Team

Three people: a screenwriter, a 3D generalist and me

I led

The R&D and the weekly production pipeline

Decision I owned

Buy what does not need making

01

Context

Research and development for producing a 3D animated short film on a weekly basis. The question was not whether three people could make one, but whether they could keep making them without the process collapsing.

02

The problem

  • 01A weekly cadence with no room for conventional animation production overhead.
  • 02A team of three: one screenwriter and two 3D artists, covering roles a studio spreads across dozens.
  • 03Comedy timing to protect, which is the first thing a rushed pipeline destroys.
03

What I did

01

Buy what does not need making

Environments and rigged characters came from the Unity Asset Store, animation clips from Mixamo. Building those from scratch weekly was never going to work, and nothing about them was the point of the films.

02

Spend the custom effort where the jokes are

Stuart Ansley and I added rigging to the characters' jaws and eyebrows specifically for comedy. That is a small amount of bespoke work placed exactly where bespoke work pays back.

03

Render in real time

Maya handled 3D layout and blending the Mixamo clips; Unity handled previsualisation and rendering. Taking the render wait out of the feedback loop is what made a weekly cadence arithmetically possible.

04

Finish in one place

After Effects carried editing, compositing, music, dialogue and sound effects, so the last mile stayed in a single tool rather than fragmenting across the week.

04

More footage

Plays from YouTube, which sets cookies.

05

Result

  • 01Two short films produced: one built to a known creator's script and camera angles for rapid testing, and one original from a script by Luke Minaker.
  • 02A pipeline proven under a weekly constraint with three people.
  • 03A method that carried directly into later client systems work.

Credits

R&D
Stuart Ansley and Jorge Feres
Original script
Luke Minaker
06

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